Computer Graphics and Animation 2020

Tribhuwan University
Faculty of Humanities and Social Sciences
OFFICE OF THE DEAN
2020
Bachelor of Computer Applications
Course Title: Computer Graphics and Animation
Code No: CACS305
Semester: Fifth Semester
Full Marks: 60
Pass Marks: 24
Time: 3 hours
Candidates are required to answers the questions in their own words as far as possible.

                             Group B

Attempts any SIX questions.                                                                                                                [6x5=30]

2. What is computer graphics? Explain different application areas of computer graphics.

5 marks view

3. How can you draw a circle using mid-point circle algorithm? Explain with the algorithm.

5 marks view

4. Explain 3D basic geometric transformation with an example.

5 marks view

5. What is polygon clipping? Explain Sutherland Hodgman algorithm for polygon clipping.

5 marks view

6. Given a triangle with vertices A(2,3), B(5,5), C(4,3) by rotating 90 degree about the origin and then translating two unit in each direction. Use homogenous transformation matrix to find the new vertices of the triangle.

5 marks view

7. Explain the scan line algorithm for visible surface detection.

5 marks view
8. Explain the architecture of VR system with necessary components.
5 marks view

                                      Group C

Attempts any TWO questions.                                                                                                              [2x10=20]

9. Explain the working details of DDA line drawing algorithm? Digitize the line with endpoints                      

    (2,2) and (10,5) using Bresenham's line drawing algorithm.                                                            [5+5=10]

10 marks view

10. Write the different between object space method and image space method. Explain Z buffer      [5+5=10]

      algorithm for visible surface detection.

10 marks view

11. Derive the formula for windows to viewport transformation. Given a window bordered by (0,0) at the lower left and (4,4) at

      the upper right. Similarly, a viewport bordered by (0,0) at the lower left and (2,2) at the upper right. If a window at position

      (2,4) is mapped into the viewport. What will be the position of viewport to maintain same relative placement as in window?         [5+5=10] 

10 marks view