Game Technology - Syllabus

Embark on a profound academic exploration as you delve into the Game Technology course (GT) within the distinguished Tribhuvan university's CSIT department. Aligned with the 2074 Syllabus, this course (CSC465) seamlessly merges theoretical frameworks with practical sessions, ensuring a comprehensive understanding of the subject. Rigorous assessment based on a 60 + 20 + 20 marks system, coupled with a challenging passing threshold of , propels students to strive for excellence, fostering a deeper grasp of the course content.

This 3 credit-hour journey unfolds as a holistic learning experience, bridging theory and application. Beyond theoretical comprehension, students actively engage in practical sessions, acquiring valuable skills for real-world scenarios. Immerse yourself in this well-structured course, where each element, from the course description to interactive sessions, is meticulously crafted to shape a well-rounded and insightful academic experience.


Course Description: This course is a practical and conceptual introduction to game design and development including basic ideas of game design, learn to design a game, and working as a game designer. This course will provide ample opportunities to try out concepts and theories to design, develop and test 2D and 3D games. The main platform will be Unity, a cross-platform game editor and engine widely in use by many companies in the game industry.

Course Objectives: After completion of the course, students will learn

    • basics of game development

    • to design games

    • to work as a game designer

    • to use Unity game editor and engine to develop games

Units

Lab works

The Laboratory work includes designing and developing games using Unity game editor and engine.